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Jeremy A. Engleman
jeremyengleman


Location:
Glendale, USA

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English, French, Spanish

Member Since:
April 2005

Last Updated:
19 March 2008

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Simplified Dusty Glass
Maya, mental ray
March 2008


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This glass was done with a simple Blinn shader. There is an extensive bump network which gives the reflections some tooth to catch on to. The dust is a combination of material, texture, and fur. The cork is a quick procedural.

There is a high resolution version at: http://www.maiden.org/jeremy/public/dusty_bottles.jpg

You can also download the full scene file including geometry, shaders, file textures, lights, gobos and environment maps at Gnomonology.

http://gnomonology.com/tutorial/223
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